Journey through Madness
With magic broken, Undermountain mutates…
They were relative no-bodies, really. Adventurers in their own right, most certainly, but still young and inexperienced in the grand scheme of things. They would find their legends merging at Waterdeep. In response to the aftermath of the magical cataclysm that was the SpellPlague, the Undermountain of the notorious Mad Mage Halaster has gone berserk.
Gone are the original denizens of this madhouse, replaced instead with the profane, the nauseating, and the outright bizarre. Traps once thought understood have mutated into something completely other, and even the layout of Undermountain itself appears to have been under reform. Even picking up an item is now a dangerous venture – identification magics have no effect in this new Undermountain, and most items carry a maddening mix of blessing and curse effects. Perhaps more frightening still, magic itself now outright twists around Undermountain, and the effects of this are beginning to be felt far and wide, bringing in adventurers from races that typically avoid human contact.
Beyond the knowledge of our party, a familiar laugh, once long-forgotten, echos through Undermountain halls. Apart from his puppetry, the Divine themselves have taken a personal interest in the matter, which could see one of their order redeemed and one finally brought to justice. Before it all plays out, a Succubus Paladin and Elminster himself will offer aid (though that may be less unusual than one thinks) and famed Waterdeep itself has a hand to play in the matter, to avoid Undermountain’s freakish new creatures from flooding the city itself!
Undermountain is a mad laboratory once more, and frankly, no one believes this ragtag ensemble will last even a day in such a hell. And even should they survive the monsters, traps, and riddles of Undermountain, they still will have to contend with the shady side of Waterdeep and it’s many opportunists.
Nobody said it would be easy – after all, it is by doing the impossible that legends are forged.
Welcome to Journey through Madness.
Adventure Log – Details the events of previous sessions in our campaign from one character’s point of view. I’m hoping to rotate the character each session.
Wiki – Details knowledge relevant to the campaign in a simple-to-understand fashion. Only information available to the characters has been included here, and players may find leads to follow up on by reading.
Characters – Details on all characters in the party, and the people the party interacts with. Again, leads may be hidden here.
Forums – Provide feedback to me, plan tactics with one another, and otherwise communicate. Since meeting places and times are also discussed here, it is important to check regularly.
Calendar – Check here to see when we’re planning to meet next. Sessions occur once every two to three weeks. You are expected to check this information on your own.
Maps – The world’s a big place! Use these maps to track where you’ve been and where you may wish to go. Leads for characters to follow are often hidden in here.
Messages – If you wish to discuss character development ideas in private with myself or others, do so using messages. Private information – for example, a personal character event, will be sent to you as a message.
As a member of this role-play group, the following is required of you:
- You will show up to as many sessions as reasonably possible. We plan together in advance to find a time that works for everyone. Understand that each session you miss makes the game much harder for other players, and requires hours of work for me to re-balance the session.
- You will use this wiki weekly, which I take time out of my life to create and maintain, in order to help you understand the setting, your options as players, and to grow your story.
- If you have been sent a story message, you must read it before next session, so as not to hold everyone up.
- If you are having difficulty co-operating with another team member or feel harassed, let me know. I am the DM, and it is my job to keep the role-play running smoothly.
These expectations will provide a better experience for myself, the other players, and for you.